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Normal Maps are corrupted when loading it from Asset Bundles
To reproduce: 1. Open my attached project (NormalMapTest.zip) 2. Enter Play mode 3. In Scene view, select any visible Game Object 4.... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project* 2. "Window" -> "Frame Debugger" -> "Enable" 3. ... Read more
"Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPer...
Reproduction steps: 1. Download DOTSSample (https://github.com/Unity-Technologies/DOTSSample) 2. Open the project 3. Open scene "Whi... Read more
Using PackTextures padding invokes artifacts
To reproduce: 1. Open Unity 2. Open attached project 3. Open "test" scene Expected result: In "Scene" window you will see shapes ... Read more
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps: 1. Open the attached project. 2. Open the "asdf" scene. 3. Play the scene. 4. Open Frame Debugger (Window > Fram... Read more
[GPUInstancing] Instanced objects are drawn through CommandBuffer when '...
Steps to repro: 1. Open attached project and 'Main' scene; 2. Notice that there is 'Rock Spawner' gameobject that spawns instanced ... Read more
Post Process Layer modifies the Viewport Rect of the Camera
To reproduce: 1. Open the attached project (Bug Project.zip) 2. Open the Bugged Scene 3. Select Main Camera 4. Toggle Post Process ... Read more
.PSD file has black texture when imported to Unity Editor
To reproduce: 1. Open Unity and create new 3D project 2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expect... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
All about bugs
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