Search Issue Tracker
Fixed
Fixed in 6000.0.27f1, 6000.1.0a3
Votes
0
Found in
6000.0.4f1
Issue ID
UUM-83764
Regression
No
Game View is flipped upside down when HDR Debug Mode is set any in the Lighting Rendering Debugger
Steps to reproduce:
- Create a 3D URP Sample Project
- Navigate to Window > Analysis > Rendering Debugger
- Choose Lighting and set HDR Debug Mode to "Gamut View"
Actual results: Game View is flipped upside down
Expected results: Game View isn't flipped upside down
Reproducible with versions: 2023.3.0a17, 2023.3.0b1, 6000.0.23f1
Not reproducible with versions: 2022.3.49f1
Can’t test with versions: 2021.3.44f1 (No Sample Project), 2023.3.0a18, 2023.3.0a19 (Errors spamming Console, Game and Scene View Break "ArgumentException: Trying to use an invalid resource (pass Draw Objects Pass).")
Tested on (OS): Windows 11, Ubuntu 24.04
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Lozoo501
Sep 27, 2025 11:27
In 6000.0.57f1 the game view is still getting flipped regardless of whether you have enabled the HDR debug mode or not, but it only happens when you're in play mode and it hasn't been paused.
As a workaround I used an editor script that keeps HDR disabled via a serialized URP asset SupportsHDR property while in play mode, not edit mode nor paused. Works great but I hope it gets fixed soon.