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2
votes
Fixed

The game crashes on standalone build when using graphics jobs with a bun...

Graphics - General

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May 18, 2017

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Version/s: 5.6.0p4

Reproduction steps: 1. Open project attached (Crash Particle.zip) 2. Make a build 3. Play it. 4. Press A to enable particles. Expec... Read more

0
votes
Fixed

DXR Crash when disabling all code generated meshes in acceleration struc...

Graphics - General

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Mar 18, 2020

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Version/s: 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more

0
votes
Fixed

Errors in Console 'Dynamic batching: index buffer destination is NULL' w...

Graphics - General

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Mar 03, 2017

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Version/s: 5.6.0b9

Steps to reproduce: 1) Download attached project 'DynamicBatch.zip' and open in Unity 2) Open scene 'CampaignStage_2' and press Pla... Read more

0
votes
Fixed

[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap

Graphics - General

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Jan 17, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open project 2. Open 'test_scene' 3. Play scene Expected: uncompressed and compressed cubemaps should be similar ... Read more

0
votes
Fixed

Unity crashes at Texture::SetFilterMode when AddCommandBuffer() buffer's...

Graphics - General

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Mar 05, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download SourceEngineDepthFadeGlow.zip and open "main" scene 2. Press play button to enter game mode 3. Edito... Read more

5
votes
Fixed

SkinnedMeshRenderer not being rendered in Build

Graphics - General

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Mar 21, 2020

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Version/s: 2018.2.0a1, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more

0
votes
By Design

Emission in custom shader shows different bloom than standard shader whe...

Graphics - General

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Jun 24, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the attached project("Emission_Bug") 2. Go to Project > Assets > Scenes and open SampleScene 3. Observe th... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more

0
votes
Fixed

[Texture Importer]16bit images with alpha are recognized as RGB instead ...

Graphics - General

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Mar 13, 2017

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Version/s: 5.6.0f1

Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more

2
votes
Fixed

A specific PNG texture with alpha is imported as 24bit RGB instead of 32...

Graphics - General

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Mar 15, 2017

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Version/s: 5.5.2p2

To reproduce: 1. Open project 2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RG... Read more

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