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0
votes
Fixed

Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more

3
votes
Duplicate

[Occlusion Culling] Reflections in the water doesn't work properly with...

Graphics - General

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Jan 27, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Download attached project and open it; 2. Make sure that FirstPersonCharacter is selected in the Hierarchy; 3. Pres... Read more

0
votes
Fixed

[Progressive Lightmapper] Black texels with negatively scaled objects

Graphics - General

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Feb 02, 2017

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Version/s: 5.6.0b6

Steps to reproduce: 1. Open the attached project (Test Project) 2. Open the Assets/SceneTest.unity scene 3. Switch to Game Window 4.... Read more

0
votes
Fixed

[Progressive Lightmapper] Black texels with single-sided mesh

Graphics - General

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Feb 06, 2017

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Version/s: 5.6.0b6

Steps to reproduce: 1. Open the attached project (ShadowTest.zip) 2. Open the Assets/sample.unity scene 3. Switch to Game Window 4. ... Read more

0
votes
By Design

Textures are being flipped when using Graphics.CopyTexture to create cub...

Graphics - General

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Sep 23, 2019

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Version/s: 2019.2.0f1, 2020.1

To reproduce: 1. Create a new project and import "cubemapCopyTextureBug.unitypackage" 2. Open scene "cu" 3. Press Play 4. Check gene... Read more

0
votes
Fixed

[Windows] Videos are rendered in different color spaces between Editor a...

Graphics - General

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Jun 01, 2018

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Version/s: 2017.3.1p3

There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more

0
votes
By Design

ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...

Graphics - General

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Oct 12, 2017

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Version/s: 2017.1.1f1

Steps to reproduce: 1.Open attached “ ToHtmlStringRGBA.zip” Unity project 2.Open scene “Test" 3.Enter Play mode Expected results: ... Read more

0
votes
Won't Fix

Lightmap texture type is different across thumbnails or previews, platfo...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more

0
votes
Fixed

Skinned Mesh Renderer's "Root Bone" is not updated correctly

Graphics - General

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Feb 10, 2017

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Version/s: 5.6.0b5

To Reproduce: 1. Open attached project. 2. Open "test" scene. 3. In Hierarchy select "Main Obj" -> "Curtain" 4. In SkinnedMeshRender... Read more

0
votes
Fixed

Graphics.DrawMeshInstanced shadows are not rendered

Graphics - General

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Feb 02, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project. 2. Open "testgrass" scene and press Play. Expected result: Objects cast shadows. Actual res... Read more

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