Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
5.6.0b5
Issue ID
879869
Regression
Yes
Skinned Mesh Renderer's "Root Bone" is not updated correctly
To Reproduce:
1. Open attached project.
2. Open "test" scene.
3. In Hierarchy select "Main Obj" -> "Curtain"
4. In SkinnedMeshRenderer -> RootBone select "Top" game object as a root bone.
5. Move "Curtain" to (-15, 0, 0). Or any other coordinate.
Expected result: Mesh is locked to the Root Bone.
Actual result: Mesh is still moving with "Curtain" Object.
Workaround:
Press "Play" button every time you change a "Root Bone". Now Mesh position is connected with the correct root.
Reproducible: 5.6.0b5. 5.6.0b7
Not Reproducible: 5.5.1f1, 5.6.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment