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Fixed in 2017.1.0f3

Fixed in 5.6.X

Votes

0

Found in

5.6.0b5

Issue ID

879869

Regression

Yes

Skinned Mesh Renderer's "Root Bone" is not updated correctly

Graphics - General

-

To Reproduce:
1. Open attached project.
2. Open "test" scene.
3. In Hierarchy select "Main Obj" -> "Curtain"
4. In SkinnedMeshRenderer -> RootBone select "Top" game object as a root bone.
5. Move "Curtain" to (-15, 0, 0). Or any other coordinate.

Expected result: Mesh is locked to the Root Bone.
Actual result: Mesh is still moving with "Curtain" Object.

Workaround:
Press "Play" button every time you change a "Root Bone". Now Mesh position is connected with the correct root.

Reproducible: 5.6.0b5. 5.6.0b7
Not Reproducible: 5.5.1f1, 5.6.0b4

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