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Fixed in 2017.1.X

Votes

0

Found in

5.6.0b6

Issue ID

878206

Regression

No

[Progressive Lightmapper] Black texels with single-sided mesh

Graphics - General

-

Steps to reproduce:
1. Open the attached project (ShadowTest.zip)
2. Open the Assets/sample.unity scene
3. Switch to Game Window
4. Observe, the blacks texels all over the object (Progressive Lightmapper is used)

Expected result: Rendering without black texels
Actual result: The blacks texels all over the objects

Note:
Feature introduced in 5.6.0b6
Avoidance is possible by using two-sided mesh
Can not avoid by Two sided shadow cast

Reproduced with: 5.6.0b6, 5.6.0b7

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