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Fixed in 2017.1.X
Votes
0
Found in
5.6.0b6
Issue ID
878206
Regression
No
[Progressive Lightmapper] Black texels with single-sided mesh
Steps to reproduce:
1. Open the attached project (ShadowTest.zip)
2. Open the Assets/sample.unity scene
3. Switch to Game Window
4. Observe, the blacks texels all over the object (Progressive Lightmapper is used)
Expected result: Rendering without black texels
Actual result: The blacks texels all over the objects
Note:
Feature introduced in 5.6.0b6
Avoidance is possible by using two-sided mesh
Can not avoid by Two sided shadow cast
Reproduced with: 5.6.0b6, 5.6.0b7
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