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Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more
Using Graphics.CopyTexture shows only grey color
To reproduce: 1. Open users attached project "CopyTexture.zip" 2. Open "Test.unity" scene 3. Enter Play mode 4. Observe a grey recta... Read more
[HDRP][Metal] One of the planes in 'Displacement Mapping With Depth Offs...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
[Memory] - 5.4 : Unity crashed when leaving play mode
Description: Crash after leaving play mode, unsure of the exact cause. User is getting a different crash then the crash I get. I get... Read more
Animation selected frame indicating red line is not shown if all frames ...
Reproduction Steps: 1. Open Project 2. Open Animation Window 3. Select "Text" GameObject in Hierarchy 4. Select all keyframes (ctrl/... Read more
Texture2D ReadPixels takes in account part of GameView viewport
Steps to reproduce the issue: 1. Donwload attached project "738780_repro.zip" 2. Open scene "main" and play it 3. Notice created ima... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more
Render-pipelines.high-definition package version 1.1.1 gives out compila...
Repro steps: -start a new project with Unity 2018.2.0a4 - 3D template. NOT HDRP! - open Project Manager and download the Render-pip... Read more
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