Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.2.0b1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1159835
Regression
Yes
Crash on TextureStreamingJob when switching Quality Level
How to reproduce:
1. Open the "TextureStreamingBug.zip" project
2. Open the "Demo.unity" scene
3. Press Play
4. Press "Crash me" button
Actual result: Unity crashes.
Reproducible with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1, 2018.2.21f1, 2018.2.0b1.
Not reproducible with: 2018.2.0a8.
Notes:
Texture Streaming appeared in 2018.2.
Crash happens after failed assertion: "Assertion failed on expression: 'batch < desiredMipLevels.size()'".
The user claims that the crash happens when switching the quality level when the current frame's texture streaming job batch index is 1.
-------------------------------------
fixed in 2019.3.0a8, 2019.2.0b8, 2019.1.10f1, 2018.4.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment