Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.2.0b1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1159835
Regression
Yes
Crash on TextureStreamingJob when switching Quality Level
How to reproduce:
1. Open the "TextureStreamingBug.zip" project
2. Open the "Demo.unity" scene
3. Press Play
4. Press "Crash me" button
Actual result: Unity crashes.
Reproducible with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1, 2018.2.21f1, 2018.2.0b1.
Not reproducible with: 2018.2.0a8.
Notes:
Texture Streaming appeared in 2018.2.
Crash happens after failed assertion: "Assertion failed on expression: 'batch < desiredMipLevels.size()'".
The user claims that the crash happens when switching the quality level when the current frame's texture streaming job batch index is 1.
-------------------------------------
fixed in 2019.3.0a8, 2019.2.0b8, 2019.1.10f1, 2018.4.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
- [Android] [iOS] Application silently crashes when creating and setting up Textures2D in large amounts
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value
Add comment