Search Issue Tracker
Splash screen flickers when triggered from script in Windows and MacOS S...
To Reproduce: 1 - Open the API TEST scene 2 - Build and run scene for Windows Standalone or MacOS Standalone. 3 - The splash screen ... Read more
Skinned Mesh flickering when "Compute Skinning" is checked
How to reproduce: 1. Open attached project "Case_1202430" 2. Load "Romans Pack - Low Poly (HA)\Demo Scene" 3. Open Project Settings ... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps: 1. Open the project 2. Build "test" scene 3. Create a shortcut for the build executable file 4. Add -batchmode -... Read more
Some shaders cause fog to change depending on angle that camera has
Steps to reproduce: 1. Open attached project "827546.zip" 2. Open scene and rotate camera 3. Notice that fog changes depending on c... Read more
Unity crashed when trying to emulate shader model 2
To reproduce: 1. Load the project attached 2. Load the 'Inventory' scene located under Assets/Scenes/ 3. Under graphics emulation, s... Read more
Substance Texture size is displayed as 0x0 in Inspector when project has...
Steps to reproduce: 1. Open User's attached project 2. Open scene "Main" 3. Expand "Simple_Grass_Ground" in Assets tab 4. Select "G... Read more
Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local s... Read more
[Umbra] Occlusion culling works incorrectly on some objects
Steps for reproduction: 1) Download the project from the link below 2) Open scene ‘Demo5’ 3) Clear the culling data and bake it agai... Read more
Editor crashes when calling ComputeShader.Dispatch() with too many threads
How to reproduce: 1. Open the attached project named "Case_1206509" 2. Open the Gameplay Scene located in the Scenes folder 3. Enter... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce: 1. Download Repro.zip and open "test" scene 2. Disable the Blast and enable the Ribbon gameobject 3. Press play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used