Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.0f3
Issue ID
829162
Regression
No
Substance Texture size is displayed as 0x0 in Inspector when project has more than one .sbsar model
Steps to reproduce:
1. Open User's attached project
2. Open scene "Main"
3. Expand "Simple_Grass_Ground" in Assets tab
4. Select "Grass_Ground" (notice: size is 1024x1024)
5. Select "TL_Mud_Cracked_Wet" from Assets tab
6. Select "Grass_Ground" from Assets tab
Expected behavior: size is 1024x1024
Actual result: size is displayed as 0x0
Reproduced with: 5.5.0b2, 5.4.0p4, 5.3.6p2, 5.2.5f1
Note:
-issue does not appear when there is only one sbsar model in Assets folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
- Overlays are focused when using the "Frame Selected in Window under Cursor" Shortcut just after Editing Overlay Fields
- Changes to Splash Screen in inactive Build Profile are not displayed in the Build Profile Splash Screen Preview
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
Add comment