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[Windows] MonoBehaviour::GetObjectGUIState crashes when selecting color ...
To reproduce: 1. Download attached project "Murder I Wrote.zip" and open in Unity2. Open "test" scene3. Select "mirror" game object ... Read more
DXT1 textures with alpha do not support transparency
Reproduction Steps:1. Import attached project.2. In Project, select texture "DXT1".3. In Inspector, mark "Alpha is Transparency" as ... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more
When use Point Light and duplicate object at the same position - it beco...
- please see attached video (PointLightBug.swf)it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reproduc... Read more
GL.LoadOrtho does not setup ortho perspective transform
1. Open user attached project in 5.4.0b202. Open and play Test scene.Notice that triangles are drawn in perspective view frustum.1. ... Read more
Shader compiler throwing internal communicating errors for UniversalForw...
How to reproduce:1. Open user-submitted project (827425-ShaderCompilerRepro.zip)2. Open the SampleScene3. Select "CSR3_Env" in the P... Read more
Standalone build with custom SRP doesn't draw objects on screen
To reproduce: 1. Open the project, attached by the user (SRPTest.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe tha... Read more
Texture previews are darker in linear mode
Steps to reproduce : - import the project from here https://oc.unity3d.com/index.php/s/LXAz6tv1QoBxNJ4- filter for textures in the P... Read more
A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RGBA... Read more
Editor crashes while opening a prefab with UI:Canvas
Steps:1. Open attached project2. Find NewSaveSlot prefab3. Double-click on it to open==> Editor crashes The regression was introd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open