Search Issue Tracker
By Design
Votes
0
Found in
5.5.2p2
Issue ID
890487
Regression
Yes
DXT1 textures with alpha do not support transparency
Reproduction Steps:
1. Import attached project.
2. In Project, select texture "DXT1".
3. In Inspector, mark "Alpha is Transparency" as active.
4. Make sure Compression is set to "Normal Quality" or lower.
5. Apply changes.
Expected result: Alpha becomes transparent.
Actual result: Alpha remains unchanged (green).
Note: When set to High Quality, alpha becomes distorted.
Reproducible with: 5.5.2p3, 5.6.0f1, 2017.1.0a3
Not reproducible with: 5.4.5f1, 5.5.2f1,
Regression introduced in: 5.5.2p1
Note: This case is most likely related to case 890843. In that case, a similar issue arises with DXT5 textures. However, this bug is reproducible with 5.5 versions of Unity. A DXT5 texture is added to this project for comparison.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on mono_runtime_invoke when executing a specific script
- Installing the HDRP Water Samples doesn't notify the user to enable the "Water" on HDRP Asset
- Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.InitializeSplits`
- 1 KB or more of GC is allocated when Debug logging
- [HDRP][XR][DX12] SSR PBR Accumulation algorithm artifacts are present in one eye when using SPI OpenXR Rendering Mode
Add comment