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Normal maps seem to be inverted when objects are negatively scaled
Steps to reproduce : - import the project attached - open the scene bugdemo and notice how the same bump map has different appearan... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached - open the test scene - press play and notice the red light is used - open the p... Read more
WaitForTargetFPS takes twice longer on 4.3
To reproduce: 1. Create new 4.2 project 2. Run empty scene with profiler (3-4ms with 10ms spikes) 3. Create new 4.3 project 4. Run e... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Null ref exception in GetMaterialId() when combining for static batching
Happens when the first material in the materials array on a static renderer is not set. Read more
[Dynamic Batching] Batching breaks vertex shader transformations
To reproduce: 1. Open project BatchingBug 2. Open scene Level_01 3. Enable dynamic batching 4. Enter play mode 5. Click on the game ... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
* Make sure all quality settings have vsync off. * open up the vsync scene. * Notice that the VSYNC object has a target frame rate s... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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