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Standalone player crashes when accessing Mesh Filter of Mesh that has "R...

Graphics - General

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Feb 06, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Run the build Result: build crashes Repro... Read more

0
votes
Fixed

BlendShapes change their shape when GPU Skinning is enabled

Graphics - General

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Jan 17, 2019

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Version: 2018.3.1f1

How to reproduce: 1. Open attached project "case_1117816_repro.zip" 2. Enter Play mode Expected result: The shapes in the game are ... Read more

0
votes
Active

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

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Oct 28, 2018

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Version: 2018.2.13f1

To reproduce: 1. Open user's attached project ("IndirectDraw") 2. Open "IndirectDraw" scene 3. Select "Main Camera" and disable "Ind... Read more

0
votes
Fixed

[Metal] Shader doesn't work in Standalone build with Metal Graphics API

Graphics - General

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Jan 24, 2019

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Version: 2018.2.7f1

Reproduction steps: 1. Open "MinimalRepro" project 2. See Game view shader blur 3. Build Standalone player with Metal Graphics API ... Read more

0
votes
Active

Memory leak in Texture2D.PackTextures() when padding is set to 1

Graphics - General

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Dec 10, 2018

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Version: 2018.2.18f1

Steps to reproduce: 1. Download the attached project and open "TestScene" scene 2. Enter play mode Results: Editor freezes and star... Read more

0
votes
Active

[WebGL] 3D texture lookups (tex3Dlod in shader) are always 0

Graphics - General

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Jan 07, 2019

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Version: 2018.3.0f2

Steps to reproduce: 1. How we can reproduce it using the example you attached 2. Run demo scene. 3. Try to show medium heavy clouds ... Read more

0
votes
Active

Reflection Probes have low resolution textures when building with Textur...

Graphics - General

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Jan 08, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open attached project "case_1115306-ReflectionProbeStreamingBug_modified" and scene "SampleScene" 2. Make sure ... Read more

0
votes
Active

Tiled / Sliced UI Image components show odd edge artefacts on nVidia cards

Graphics - General

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Nov 20, 2018

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Version: 2017.1.3p2

How to reproduce: 1. Open minimal project attached in comment by QA 2. Enter Play Mode and observe the bottom image Expected result... Read more

0
votes
Duplicate

"GetGfxDevice() should only be called from main thread" error and occasi...

Graphics - General

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Jan 11, 2019

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Version: 2018.3.1f1

Reproduction steps: 1. Open the attached project (OC link). 2. (Optional) Change Editor platform to iOS (higher chance to experience... Read more

0
votes
Active

[Mac only] Input uv coordinates do not quite match the center of the scr...

Graphics - General

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Jan 21, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open the attached project 2. Enter the Play mode 3. Change the Game view size (see the Case608300.gif attached)... Read more

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