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[Dynamic Batching] Batching breaks vertex shader transformations

Graphics - General


To reproduce:
1. Open project BatchingBug
2. Open scene Level_01
3. Enable dynamic batching
4. Enter play mode
5. Click on the game view. If only one number object is present or dynamic batching is disabled, everything looks fine, but when a few numbers are created the view changes. This shouldn't happen.

There is no good way around that since dynamic batching works by transforming vertices to world space on the CPU. But it does not know about any possible special things the vertex shader might be doing.

"DisableBatching" tag can be used in the subshader for these shaders

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