Search Issue Tracker
Fixed
Votes
0
Found in
4.1.0b4
Issue ID
526182
Regression
No
[API] Setting Application.setTargetFrameRate in Play mode overrides global targetFrameRate
- Make sure all quality settings have vsync off.
- open up the vsync scene.
- Notice that the VSYNC object has a target frame rate set tot 60.
- Press play and notice that vsync is turned on correctly.
- Unplay
- untick or delete the VSYNC object.
- make sure all quality settings have vsync off.
- Press play and notice that vsync is still on (see in profiler that vsync is on - yellow component). (BUG).
- Restart Unity (make sure VSYNC object deleted)
- Press Play - see in profiler that vsync is off - yellow component
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
- UI Mask Component does not apply correctly when Canvas Render Mode is set to Screen Space - Camera
Add comment