Search Issue Tracker
Objects closer to camera than canvas are obscured by canvas when camera ...
Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more
Compute shader stops working when changing display mode
1. Open the attached project 2. Open the available scene 3. Build & Run 4. Press Alt+Enter during play Result: Script stops using c... Read more
[HDRP] Wrong CameraType of "Preview Camera"
The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
[GlCore] Tessellation not working
This bug already fixed, just created for verification purpose. Project Steps: 1. Open new scene 2. Change api to glcore 3. Open sce... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more
A game in exclusive fullscreen freezes and doesn't go back to fullscreen...
When an empty project using exclusive fullscreen is alt+tabbed it freezes. DX9 and DX11, in DX9 I can't even alt+tab properly - gett... Read more
Mesh compression stores incorrect custom data in uv channels when using ...
UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct. To reproduce: ... Read more
[Frame Debugger] Shader properties and Texture data is clipped in Frame ...
Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video Steps to reproduce: 1) Create a ne... Read more
Demo scene of package "Tiles of War" rendered incorrectly
- Open an empty project - Import Standard Assets - Import a package from Asset Store "Tiles of War" by Voxel Frog - Open Demo scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected