Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b7
Issue ID
771419
Regression
No
[Standalone] Native resolution is shown instead of current resolution with Screen.currentResolution when using Win + PrintScreen
Reproduction steps:
1. Open and build attached Unity project.
2. Click Alt + Enter to enter full screen mode.
3. Take screenshot with Win + PrintScreen.
4. Go to C:\Users\YourUserName\Pictures\Screenshots and open the picture.
5. Notice that native resolution is shown instead of current resolution.
Workaround: take screenshot with PrintScreen button and paste it to the picture editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment