Search Issue Tracker
Fixed
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
5.5.1f1
Issue ID
883901
Regression
No
Mesh compression stores incorrect custom data in uv channels when using UnityEditor.ModelImporterMeshCompression.Low
UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct.
To reproduce:
1.Open attached project
2.Open "Main.unity" scene
3.Select cube in the hierarchy window
4.In the inspector right click on "Mesh Compression Test (Script)"
5.Select "Store World Pos in uv4"
6.Right click on it again
7.Select "Set Compression Low"
8.Save the scene
9.Reload the scene
10.Select the cube from the hierarchy
11.Right click on "Mesh Compression Test(Script)"
12.Select "Log uv4 data"
13.Observe in console as the Transform Position values are different than in the inspector.
Expected result: stored values are the same as in the inspector
Actual result: stored values are different from the inspector
Reproduced on: 5.5.1f1 5.6.0b9
Unable to check for regression because no backward compatibility.
Win 10 Pro.
Screen recording attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
Add comment