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[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
[Vulkan][Android]Enabling Graphics Jobs along with BlendShape on Vulkan ...
Reproduction steps: 1. Open the user's attached project "GraphicsJobsAnimatorIssue-2019.3.zip" 2. Play the "SampleScene.unity" in Ed... Read more
Unable to create a Texture3D with a compressed format
Texture3D does not support compressed texture format for SetPixelData etc. Make it support it! Read more
SkinnedMeshRenderer not being rendered in Build
Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more
Unable to set the render target of a camera to the back buffer via a Com...
How to reproduce: 1. Open attached project "RenderTargetCommandBufferTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Observ... Read more
Custom model's cloth constraints disappear and/or get scattered when ent...
How to reproduce: 1. Open the attached 'project-1186768.zip' project 2. In the Hierarchy window select 'BoyPrefab' > 'Boy_Dress' 3. ... Read more
<Renderer>().material changes made to a GameObject also apply to the ins...
Steps to reproduce: 1. Open the project attached by the user 2. Open "SampleScene" 3. Enter Play mode 4. Press "1" -> GameObject is ... Read more
GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more
Warning says instancing will be disabled when used with static batching ...
To reproduce Just open the attached project and scene inside Expected: The cube is green Actual: The cube is red Reproduced in 20... Read more
Shader compiler throwing internal communicating errors for UniversalForw...
How to reproduce: 1. Open user-submitted project (827425-ShaderCompilerRepro.zip) 2. Open the SampleScene 3. Select "CSR3_Env" in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset