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0
votes
Won't Fix

CullingGroup.QueryIndices() returns different results when executing a b...

Graphics - General

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May 14, 2019

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Version/s: 2017.4.0f1, 2018.3.13f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Reproduction steps:1. Extract the Project from the "case_1154391-CullingGroupTest.zip" archive2. Launch a Batch file "start.bat" wit... Read more

0
votes
By Design

Skinned mesh flickers during manipulation

Graphics - General

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May 16, 2019

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Version/s: 2017.4.0a1, 2018.4.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more

0
votes
Fixed

Frustum culling is incorrect when using a custom culling matrix

Graphics - General

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May 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "cullingbug.zip" and scene "main"2. Enter Play mode3. In Hierarchy window, select "Main Ca... Read more

0
votes
By Design

unity_WorldTransformParams is not reset before drawing UI objects and is...

Graphics - General

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")2. Open the "unity_WorldTransformPara... Read more

0
votes
Fixed

Building for a platform the first time modifies the "Always Included Sha...

Graphics - General

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Sep 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more

0
votes
Won't Fix

Motion Vectors of Occluded part of a GameObject are drawn when Dynamic B...

Graphics - General

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May 06, 2020

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Version/s: 2017.4, 2019.3.7f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Scene View, move to Capsule on the X-axis3. Obs... Read more

0
votes
Fixed

[Build Pipeline, Meshes] Mesh Optimization is not using enabled Material...

Graphics - General

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Jul 19, 2019

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Version/s: 2017.4.29f1

To reproduce:1. Open attached project "ShaderTest copy.zip", scene Start2. Build and Run the project3. Observe the model in built ap... Read more

0
votes
Duplicate

Setting Shader Texture2DArray via CommandBuffer/MaterialPropertyBlock/Ma...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.10f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-submitted project (Repro_Shader_Properties) or tester-submitted project (Repro_Shader_Properties_NoSRP... Read more

0
votes
By Design

GameObject turns black when a Texture of an instantiated Sprite is used ...

Graphics - General

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Jun 22, 2019

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Version/s: 2017.4.9f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the attached project "1164993.zip"2. Select the Cube GameObject in the Hierarchy and inspect i... Read more

1
votes
By Design

SkinnedMeshRenderer is updated for a Camera when it's culling mask does ...

Graphics - General

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Jun 28, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "SkinnedMeshPerformance.zip" project2. Open the Profiler window3. Enter Play mode4. Inspect th... Read more

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