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By Design

Votes

0

Found in

2017.4.9f1

2019.1.0a1

2019.1.6f1

2019.2.0a1

2019.3.0a1

Issue ID

1164993

Regression

Yes

GameObject turns black when a Texture of an instantiated Sprite is used in the Material

Graphics - General

-

How to reproduce:
1. Download and open the attached project "1164993.zip"
2. Select the Cube GameObject in the Hierarchy and inspect its Material
3. Start Play mode
4. Inspect the Cube GameObject's Material again

Expected result: Cube GameObject's Material remains unchanged
Actual result: Cube GameObject's Material turns black

Reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8

Notes:
Some Shaders will turn invisible instead of black (ex. Unlit/Transparent).
Sometimes the issue will not reproduce when changing Unity versions, reopening the project in the same Unity version twice will reproduce it.
To reproduce the issue in Unity versions earlier than 2018.3.14f1, the project will need to be reopened every time.
In Unity versions 2018.3.14f1 and above, the issue will reproduce every time the Play mode is started.
The affected Sprite's Texture needs to be added to a Sprite Atlas in order to reproduce the issue.

  1. Resolution Note:

    By design, Atlas textures are almost always bigger than the size of the sprites they pack. Hence the texture of a sprite will not match with texture of the packed atlas. Sprite-Renderers and Canvas-Renderers dynamically update their UVs when the Atlas is used.
    For custom use-cases such as above, please do not use Sprite-Atlas. This is by design.

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