Search Issue Tracker

0
votes
Fixed

[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...

Graphics - General

-

Sep 19, 2019

-

Version/s: 2019.3.0a11, 2019.3.0b3, 2020.1

Steps to repro: 1. Download attached project 2. open scene "SampleScene" and enter playmode 3. observe crash 4. in Vertex.cs, change... Read more

1
votes
Fixed

Redundant Gamma process in Texture2D.ReadPixels() when using 'Linear' Co...

Graphics - General

-

Jun 28, 2019

-

Version/s: 2019.1.0a10, 2019.2.0a1, 2019.2.0b5, 2019.3.0a1

How to reproduce: 1. Download the tester-attached package(GammaIssue) 2. Create a new Unity project and import the package 3. Naviga... Read more

0
votes
By Design

GameObject turns black when a Texture of an instantiated Sprite is used ...

Graphics - General

-

Jun 22, 2019

-

Version/s: 2017.4.9f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Download and open the attached project "1164993.zip" 2. Select the Cube GameObject in the Hierarchy and inspect... Read more

0
votes
Fixed

Shader compiler throwing internal communicating errors for UniversalForw...

Graphics - General

-

May 29, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1

How to reproduce: 1. Open user-submitted project (827425-ShaderCompilerRepro.zip) 2. Open the SampleScene 3. Select "CSR3_Env" in th... Read more

1
votes
Fixed

[Graphics General] Black Screen appears on launching the Standalone app ...

Graphics - General

-

Oct 10, 2019

-

Version/s: 2019.1.14f1, 2019.2.4f1, 2019.3.0b7, 2020.1.0a8

Black Screen appears on launching the Standalone app built from OpenGLES Graphics API. Linear and Gamma Color Space have the same b... Read more

0
votes
By Design

Unable to set the render target of a camera to the back buffer via a Com...

Graphics - General

-

Aug 30, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "RenderTargetCommandBufferTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Observ... Read more

0
votes
Fixed

SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...

Graphics - General

-

Feb 11, 2020

-

Version/s: 2017.4, 2019.2.18f1, 2019.3, 2020.1

Reproduction steps: 1. Open the user's attached project "New Unity Project.zip" 2. In the Hierarchy window disable the "Cube" GameOb... Read more

2
votes
Fixed

Warning says instancing will be disabled when used with static batching ...

Graphics - General

-

Jul 23, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce Just open the attached project and scene inside Expected: The cube is green Actual: The cube is red Reproduced in 20... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

-

Mar 01, 2020

-

Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
By Design

MaterialPropertyBlock SetColor ignores HDR colors when Color Space is se...

Graphics - General

-

Jun 26, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Open QA attached project "case_1165706-MaterialPropertyBlockHDRColorIssue.zip" 2. Enter Play Mode Expected res... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.