Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.1.14f1
2019.2.4f1
2019.3.0b7
2020.1.0a8
Issue ID
1190472
Regression
No
[Graphics General] Black Screen appears on launching the Standalone app built from OpenGLES Graphics API
Black Screen appears on launching the Standalone app built from OpenGLES Graphics API.
Linear and Gamma Color Space have the same behavior.
Steps to Reproduce:
1. Create a new Project
2. Create a Cube
3. Click on File > Build Settings > Player Settings > Other Settings > Auto Graphics API for Windows
4. Click on + icon and add OpenGLES (either OpenGLES2 or OpenGLES3 )
5. Remove all other Graphics API if added in the list
6. Build and Run
Expected Result:
After successful build game should be running
Actual results:
- Build is created successfully
- Appears Black Screen
Note:
- This issue is occurring with AMD Radeon R9 200 Series Graphics card
- Other Graphics APIs are working fine
- Used built-in pipeline
Reproducible on: 2020.1.0a8, 2019.3.0b7, 2019.2.4f1, 2019.1.14f1
Environment: Only on Windows 10 with Graphics Card: AMD Radeon R9 200 Series
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment