Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a11
2019.3.0b3
2020.1
Issue ID
1185300
Regression
No
[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVertexBufferParams
Steps to repro:
1. Download attached project
2. open scene "SampleScene" and enter playmode
3. observe crash
4. in Vertex.cs, change "VertexAttribute.Position, VertexAttributeFormat.Float16, 4" to "VertexAttribute.Position, VertexAttributeFormat.Float32, 4"
5. open scene "SampleScene" and enter playmode
6. observe mesh renders, no crash
Expected: mesh renders using half-precision vertex position
Actual: crash
Reproduced in: 2020.1.0a6, 2019.3.0b5, 2019.3.0b3 (d0377b9426dc), 2019.3.0b1 (78e106a973e1), 2019.3.0a12 (b073d123dd5d), 2019.3.0a11 (6fa9444d8a5d),
2019.3.0a7 (ec42ba0792fd)
Note: Could not reproduce on lower version due to scripting errors - lowest version applicable for this user project is 2019.3.0a7 (because VertexAttributeDescriptor usage)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A shader error is thrown when building a project containing a material using "Bent normal map"
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
Add comment