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GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more
[Win]Crunched Cubemaps crash Editor and DX11 Standalone
-e: as per title -repro --open attached project --try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap --NOTICE editor cra... Read more
[SRP] [Question] Scene Mask
SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ... Read more
SketchUp object which is in the invisible layer, imported to Unity becom...
Reproduction steps: 1. Open the attached file 'case867782'; 2. Open the scene 'testScene'; 3. Observe the scene window; 4. Open 'tes... Read more
Activated second display is not rendering when running the project in St...
To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more
[UI] Post processing effects and skybox toggle is disabled in new and ex...
Steps to reproduce: 1. Create a new project or open an existing one 2. Notice that post processing toggle in the scene view is disa... Read more
Standalone player can not be launched with -force -vulkan if Auto Graphi...
Reproduction steps: 1. Download project attached. 2. Build standalone player and make sure that Auto Graphics API is marked. 3. Open... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip) 2. Open the "scene" scene 3. Enter Play mode 4. P... Read more
[GLES][GLCORE] DepthOfField deosn't work
Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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