Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
867782
Regression
No
SketchUp object which is in the invisible layer, imported to Unity becomes visible
Reproduction steps:
1. Open the attached file 'case867782';
2. Open the scene 'testScene';
3. Observe the scene window;
4. Open 'test' object in SketchUp program;
Actual result: in SketchUp program the object is invisible but in Unity - visible.
Expected result: the object in Unity should also be invisible.
Note: Everything works correctly if the object is saved as .fbx file. However, in https://docs.unity3d.com/Manual/HOWTO-ImportObjectSketchUp.html we wrote that Unity now supports importing SketchUp file directly into Unity. So it should work with .skp format too.
Reproduced with: 5.4.3f1, 5.5.0f3, 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Add comment