Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
867782
Regression
No
SketchUp object which is in the invisible layer, imported to Unity becomes visible
Reproduction steps:
1. Open the attached file 'case867782';
2. Open the scene 'testScene';
3. Observe the scene window;
4. Open 'test' object in SketchUp program;
Actual result: in SketchUp program the object is invisible but in Unity - visible.
Expected result: the object in Unity should also be invisible.
Note: Everything works correctly if the object is saved as .fbx file. However, in https://docs.unity3d.com/Manual/HOWTO-ImportObjectSketchUp.html we wrote that Unity now supports importing SketchUp file directly into Unity. So it should work with .skp format too.
Reproduced with: 5.4.3f1, 5.5.0f3, 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment