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Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more
Rendering a mesh using different vertices with same uv-coordinates rend...
To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip)2. Open the "MainScene" scene3. Enter Play mode4.... Read more
High coordinate values in Object Transfrom causes their meshes to become...
Reproduction steps:1. Open the attached project in Unity2. Focus the editor view on the sphere object3. Move around using your mouse... Read more
Compute shader is significantly slower in DX12 compared to DX11
How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more
[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...
To reproduce:1. Open attached project2. Open scene 13. Let it bake4. Open clustering view5. Crash in RenderNodeQueue::Cleanup of Des... Read more
Textures break when GenerateMipMaps is disabled with Max Size set to 819...
Steps to reproduce:1. Open user attached project2. Select R0010890.jpg3. Turn off GenerateMipMaps4. Make sure that Non-Power of 2 is... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Observe that the sphere pulses from white to red and back, as... Read more
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...
How to reproduce:1. Open user-submitted project (custom vertex format-757826)2. Open the SampleScene3. Enter Play Mode Expected resu... Read more
Vulkan renderer turns V Sync on when it should be off
The Vulkan renderer doesn't seem to respect the V Sync Quality Settings properly. When you turn V Sync off in a Vulkan player the FP... Read more
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