Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a11
2020.1
2020.1.0a17
Issue ID
1207844
Regression
No
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a SkinnedMeshRenderer when the format uses a 4xFloat16
How to reproduce:
1. Open user-submitted project (custom vertex format-757826)
2. Open the SampleScene
3. Enter Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.0a11, 2019.3.0f4, 2020.1.0a18
Could not test with: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0a10(errors with 'VertexAttributeDescriptor' namespace)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a23