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HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. In Hierarchy select "CopyTexture" GameObject 4. In the Inspe... Read more
Crash on CullCastersCommon when assigning an infinite value in transform...
Reproduction steps: 1. Import the attached .unitypackage to a new project ("CrashReproPack.unitypackage") 2. Open "CrashScene" 3. En... Read more
Editor crashes when Graphics.DrawMeshNow is called
How to reproduce: 1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wa... Read more
Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...
Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more
[Graphics][OpenGLES3] Game view turn into black when Graphics APIs is ch...
Game window becomes black and unusable when OpenGLES3 is selected from Graphics APIs list in the Project Settings, refer the attache... Read more
Crash on UnityEngine.Mesh.SetSubMesh_Injected when setting a Submesh of ...
How to reproduce: 1. Open attached Project "Case_1232580" and load "SampleScene" 2. Press Play Reproducible with: 2019.3.8f1, 2020.... Read more
[FrameDebugger] Camera Color property title in FrameDebugger is updated ...
The Camera Color property titles in FrameDebugger are updated constantly and hence difficult to read. Refer the attached video Step... Read more
[MacOS] Editor crashes when changing Mesh in Skinned Mesh Renderer
Reproduction steps: 1. Open user's attached project 2. Select Monster in Hierarchy 3. In Inspector Mesh Type should be "Crash" 4. En... Read more
[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce: 1. Create a new project 2. Enable "Maximize On Play" in the Game View 3. Enable Stats in the Game View 4. Enable... Read more
Crash on GetRenderPipelineScript when opening a specific project
Reproduction steps: 1. Open the attached project ("1230177.zip") 2. If the project didn't crash, close the project and reopen it Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene