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Votes
0
Found in
2019.3.0f3
2019.3.9f1
2020.1.0a16
2020.2
Issue ID
1237246
Regression
Yes
Crash on CullCastersCommon when assigning an infinite value in transform.Translate on a Camera which renders shadows
Reproduction steps:
1. Import the attached .unitypackage to a new project ("CrashReproPack.unitypackage")
2. Open "CrashScene"
3. Enter Play mode
Reproducible with: 2019.3.0f3, 2019.3.11f1, 2020.1.0a16, 2020.1.0b6, 2020.2.0a8
Not reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.0f2, 2020.1.0a15
First lines of the stacktrace:
0x00007FF7DD3365F4 (Unity) CullCastersCommon
0x00007FF7DD33675E (Unity) CullDirectionalShadows
0x00007FF7DD2BFA5B (Unity) CullShadowCastersDetailDirectionalThreaded
0x00007FF7DD2BE972 (Unity) CullDirectionalShadowCastersJob
0x00007FF7DD7DF2CC (Unity) JobQueue::Exec
Notes:
- Prerequisites for the crash repro: Directional Light with Shadows, GameObject with MeshRenderer and a Camera with a specific Transform matrix (didn't find what exactly in it contributes to the crash)
- On not reproducible versions "Assertion failed: Assertion failed on expression: 'IsNormalized(normal, 0.001f)'" assertion failure is spammed in console instead of crash along with transform.position invalid assign attempt
- When no material is assigned to the Mesh Renderer, "Assertion failed on expression: 'std::abs(det) > FLT_MIN'" assertion failure is spammed
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This is a duplicate of issue #1231761