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3
votes
Won't Fix

Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...

Graphics - General

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more

0
votes
Not Reproducible

[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds

Graphics - General

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Apr 10, 2017

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Version/s: 5.6.0f2

UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more

0
votes
Fixed

C#-created Mesh for SkinnedMeshRenderer on DX12 causes crash

Graphics - General

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Nov 09, 2017

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Version/s: 2018.1.0a4

Switched my graphics API to DX12, pressed Play, and got an editor crash :( Repro steps: 1. Download + open attached project 2. ... Read more

0
votes
Fixed

Linear Fog Start should not be allowed to be bigger than End

Graphics - General

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Nov 22, 2014

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Version/s: 5.0.0b14

Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more

0
votes
Fixed

[Windows] Videos are rendered in different color spaces between Editor a...

Graphics - General

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Jun 01, 2018

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Version/s: 2017.3.1p3

There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more

0
votes
Won't Fix

Crash on memcpy_repmovs when entering Play mode

Graphics - General

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Jun 18, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "memcpy_repmovs_crash.zip" project 2. Open the "Bubbles.unity" scene 3. Select "realSenseVGA60" in the... Read more

1
votes
Fixed

Crash in Object::GetInstanceID when visualizing occlusion with lighting on

Graphics - General

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Apr 19, 2017

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Version/s: 5.6.0p1

Steps to reproduce: 1. Download attached project 2. Open the occlusion tab 3. Switch between visualization and object tabs Result: ... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

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Sep 10, 2019

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Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more

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