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0
votes
By Design

Texture2D creation fails and throws unintuitive error message when using...

Graphics - General

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Jun 13, 2018

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Version/s: 2018.1.0a2, 2018.1.1f1

How to reproduce: 1. Open Tester-submitted project (TextureInitFail.zip) 2. Open "SampleScene.unity" scene 3. Play the scene 4. Obse... Read more

3
votes
Won't Fix

Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...

Graphics - General

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more

0
votes
Fixed

Full screen non native resolution setting in Windows builds creates a cr...

Graphics - General

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Jan 03, 2017

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Version/s: 5.6.0b3

When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more

0
votes
Fixed

Linear Fog Start should not be allowed to be bigger than End

Graphics - General

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Nov 22, 2014

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Version/s: 5.0.0b14

Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more

0
votes
Fixed

Plugging time into a master node on HDRP crashes Unity

Graphics - General

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May 13, 2020

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Version/s: 2019.4, 2020.1.0b9, 2020.2.0a11

Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more

0
votes
Won't Fix

GL.IssuePluginEvent freezes the Editor on second launch with C# .NET 4.6...

Graphics - General

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Aug 08, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open the attached project 2. Open the test scene 3. Play the scene 4. Stop the scene 5. Play the scene 6. Obs... Read more

0
votes
By Design

DiscardContents() doesn't discard 3D RenderTexture

Graphics - General

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Oct 16, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "DefaultScene" and run it 3. Notice that RT isn't cleared Additional st... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

0
votes
Fixed

[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...

Graphics - General

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Sep 05, 2017

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Version/s: 5.6.3f1

How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more

1
votes
Fixed

Graphics.DrawMeshInstanced ignores submesh index and always draws first ...

Graphics - General

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Oct 26, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more

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