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0
votes
Not Reproducible

[Mesh] Crash in Mesh.SetSubMeshImpl

Graphics - General

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May 07, 2020

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Version/s: 2019.2

MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &data), s... Read more

0
votes
Fixed

[D3D12] Extra/redundant Color Render Target is used for depth and shadow...

Graphics - General

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May 05, 2020

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Version/s: 2019.3, 2019.3.11f1, 2020.1, 2020.2

How to reproduce: 1. Launch Unity using RenderDoc 2. Open the attached project named "Case_1244224" 3. Enter Play mode and capture t... Read more

0
votes
Won't Fix

Motion Vectors of Occluded part of a GameObject are drawn when Dynamic B...

Graphics - General

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May 06, 2020

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Version/s: 2017.4, 2019.3.7f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Scene View, move to Capsule on the X-axis 3. ... Read more

2
votes
Fixed

Low performance on some Android devices when using Universal Render Pipe...

Graphics - General

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Mar 31, 2020

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Version/s: 2019.2, 2019.2.17f1

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the fps counter when in-game Expected: FPS is relatively stab... Read more

0
votes
Fixed

Plugging time into a master node on HDRP crashes Unity

Graphics - General

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May 13, 2020

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Version/s: 2019.4, 2020.1.0b9, 2020.2.0a11

Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more

0
votes
Fixed

[Frame Debugger] Shader properties and Texture data is clipped in Frame ...

Graphics - General

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May 19, 2020

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Version/s: 2018.4.16f1, 2020.1.0b9, 2020.2

Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video Steps to reproduce: 1) Create a ne... Read more

0
votes
Fixed

Graphics.DrawProcedural crash on pre-SSE4.2 CPUs

Graphics - General

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Apr 24, 2020

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Version/s: 2020.1.0b6

See https://forum.unity.com/threads/case-1241288-creating-texture3d-asset-causes-editor-crash.875782 -- the actual reason has nothin... Read more

0
votes
Fixed

Model's texture is broken (black/glitchy) when Mesh Compression is set t...

Graphics - General

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May 21, 2020

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Version/s: 2019.3.14f1

How to reproduce: 1. Open the attached 'project-1249407.zip' project 2. Load the 'BrokenUVs' scene 3. Observe the texture of the obj... Read more

0
votes
Fixed

[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...

Graphics - General

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May 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2019.3, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f... Read more

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