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0
votes
Won't Fix

[SRP] Display gizmos as quads in wireframe mode in scene view

Graphics - General

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May 29, 2019

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Version/s:

Steps to reproduce:- Be in a project with one of the SRP (LWRP or HDRP) enabled and working.- Have any object that displays an icon ... Read more

0
votes
By Design

[TEXTURE] Png file in Import settings/Texture Format is set to RGB Compr...

Graphics - General

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Dec 03, 2019

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Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce:1. Open the attached DXT1CrunchedTest.zip project2. Go to the Project window and select RandomStart.png3. Inspect t... Read more

0
votes
Fixed

Mesh Inspector becomes slow to use when inspecting a large Mesh with Ble...

Graphics - General

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Dec 13, 2019

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Version/s:

Steps to reproduce:1. Open the attached project2. Select the "RigidComplex" asset in the Project panel3. Click the arrow to its righ... Read more

1
votes
Fixed

Crash on UnityEditor.Handles.Internal_FinishDrawingCamera when moving ar...

Graphics - General

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Dec 15, 2019

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Version/s: 2019.3.0a9, 2019.3.0f3, 2020.1.0a1

Steps to reproduce:1. Open the attached project ("1205699.zip")2. Open "SampleScene"3. Bake occlusion (Occlusion window -> Press ... Read more

0
votes
Fixed

RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...

Graphics - General

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Dec 16, 2019

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Version/s: 2018.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the "DefaultHDRFormat.zip" project2. Open the "SampleScene" scene3. Edit > Project Settings > Graphic... Read more

0
votes
Fixed

[SRP] objects are drawn at 0, 0, 0 position, rotation and scale when Sha...

Graphics - General

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Dec 11, 2019

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Version/s: 2019.3, 2019.3.0f1

How to reproduce:1. Create a new HDRP project2. If Vulkan is not the current project Graphics API, go to Player Settings -> Playe... Read more

0
votes
Not Reproducible

Memory leak in a specific built project causes the Player to eventually ...

Graphics - General

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Nov 05, 2019

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Version/s: 2019.2, 2019.2.11f1

How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more

0
votes
Fixed

Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...

Graphics - General

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Dec 26, 2019

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Version/s: 2019.3.0a11, 2020.1, 2020.1.0a17

How to reproduce:1. Open user-submitted project (custom vertex format-757826)2. Open the SampleScene3. Enter Play Mode Expected resu... Read more

0
votes
Fixed

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

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Dec 16, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project ("case_1205853-TriplanarBug.zip")2. Open the repro scene ("SMRBoundsBug/SMRBounds")3. ... Read more

1
votes
Fixed

Crash on UnityEngine.Rendering.Universal.UniversalRenderPipeline:Dispose...

Graphics - General

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Dec 30, 2019

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Version/s: 2020.1.0a16, 2020.1.0a17

Steps to reproduce:1. Download and install RenderDoc2. Create a new URP project or open an existing one3. Right-click on "Game" or "... Read more

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