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0
votes
Fixed

Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...

Graphics - General

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Mar 29, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1141916-GetTrianglesBug" project2. Select "CablePart_Hi" in the Project window and notic... Read more

3
votes
Won't Fix

UnityMain crash when running a build

Graphics - General

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Mar 30, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open project attached by QA ("case_1142156-Mooj_smallrepro.zip")2. Build and run on Windows3. Crash Reproduced... Read more

0
votes
Fixed

Shaders referencing meta or other editor only passes via UsePass fail on...

Graphics - General

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Mar 11, 2019

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Version/s: 2018.3

Step:1. download 20190402_t.zip attached in comment2. make standalone build3. run the player Actual result: the cube is pink Reprodu... Read more

0
votes
Fixed

"Property (_BaseColor) already exists. Use SetTexture instead." thrown w...

Graphics - General

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Apr 21, 2020

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Version/s: 2019.3.8f1, 2019.3.10f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "Regressions2019.3.10.zip" and scene "SampleScene"2. In Project window, Reimport 'SetTextu... Read more

0
votes
Fixed

Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...

Graphics - General

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Jun 03, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1.0b10, 2020.1.0b11, 2020.2.0a12

Reproduction steps:1. Open attached project "SetUv.zip" and scene "SampleScene"2. In Hierarchy window, select GameObject3. In Inspec... Read more

0
votes
Postponed

Shader prewarming doesn't actually work on most renderers

Graphics - General

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Dec 22, 2016

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Version/s:

Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more

0
votes
Fixed

[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...

Graphics - General

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Apr 02, 2019

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Version/s: 2018.2.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings"2. In the Hierarchy window, select al... Read more

1
votes
Fixed

SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...

Graphics - General

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Apr 17, 2019

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Version/s: 2019.1.0a2, 2019.1.0f2, 2019.2.0a1

Steps to reproduce:1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.12. Open Sample... Read more

0
votes
Won't Fix

Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...

Graphics - General

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Apr 09, 2019

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Version/s: 2017.3.0a6, 2017.4.25f1

Reproduction steps: 1. Open the "New Unity Project.7z" project2. Open "Test" scene3. Enter Play mode4. Press "B" Expected Result: "N... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...

Graphics - General

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Apr 19, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene"2. Ener Play Mode3. Observ... Read more

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