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Cannot use multiple materials on a single sub-mesh when static batching ...
How to reproduce:1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene"2. Enter Play Mode3. Observ... Read more
[SRP Batcher] Crash when using shader with Error and enabling SRP batche...
Steps:1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip2. Open Unity3. Open scene_hd... Read more
Errors appear when trying to combine meshes with quad topology
How to reproduce:1. Open link, provided in a latest email and download attached project2. Open project3. Open Test window, if its no... Read more
[Deferred Rendering] Material will not use Reflection Probes when Render...
How to reproduce:1. Open attached project "Case_1136368_reproProject.zip"2. Open "SampleScene" scene (in "Scenes" folder)3. Select "... Read more
Editor crashes on selecting shader dropdown in the inspector after packa...
Editor crashes on selecting shader dropdown in the inspector after resetting package to default Steps to Repro: 1. Create a new proj... Read more
Graphics.DrawProcedural crash on pre-SSE4.2 CPUs
See https://forum.unity.com/threads/case-1241288-creating-texture3d-asset-causes-editor-crash.875782 -- the actual reason has nothin... Read more
UnityMain crash when running a build
Steps to reproduce:1. Open project attached by QA ("case_1142156-Mooj_smallrepro.zip")2. Build and run on Windows3. Crash Reproduced... Read more
Background is lighter when one of two camera's Viewport Rect is non-full...
How to reproduce:1. Open attached project "TestDoubleCameraStripped.zip" and scene "multicam"2. In the Hierarchy window, select "Cub... Read more
Texture errors getting spammed into Console when gameObject is visible i...
How to reproduce:1. Open the attached project2. Open the "Main.unity" scene3. Enter Play Mode4. Open the Scene view (make sure the c... Read more
Game View texture mip levels are loaded based on the Scene View camera w...
How to reproduce:1. Open the attached project "TexStreamTest.zip" and scene "SampleScene"2. Enter Play Mode3. Exit Play Mode4. Zoom ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes