Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a6
2018.3.3f1
2019.1.0a1
2019.2.0a1
Issue ID
1139189
Regression
No
Texture streaming loads wrong mipmap levels when the associated Transforms' scale is not equal to one
How to reproduce:
1. Open the project "case_1139189-TexStreamTest" and scene "SampleScene"
2. Enter Play Mode
3. Observe the Game View
Expected result: the textures used on the "woodenBoard1" and "FireEscapeDoor" GameObjects are high resolution
Actual result: "woodenBoard1" and "FireEscapeDoor" GameObjects have smaller than optimal textures streamed in even though the texture budget would allow it (the percentage of space used can be seen in the texture streaming summary in the Game View)
Reproducible with: 2018.3.10f1, 2019.1.0b9, 2019.2.0a10
Could not test with: 2017.4.24f1 (no texture streaming), 2018.3.0a5 (the repro project's prefabs break due to unavailability of nested prefabs)
Note: the objects which have a scale smaller than one have mipmaps streamed that are smaller than optimal. This results in blurry textures even though there is still texture budget available. As such the GameObject with a scale of 1 in all axes does not suffer from this problem
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment