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Alpha channel is corrupted when using RenderTexture on Metal and OpenGL
Steps:1. Open user's attached project ("Render Texture Test Project.zip")2. Change Graphics API to Metal or OpenGL3. Build and Run E... Read more
Crash in Standalone build's shadow rendering when using graphics jobs
To reproduce:1. Open users project attached (MyTestProjectCrash.zip)2. Build and run for Standalone Expected: build is launched succ... Read more
[LWRP] Cascade shadows + Soft shadows gives a shadow blob in the scene
Steps to reproduce: 1) Download attached project and open in Unity2) Go to Scene view and zoom in and out camera's viewNote: A shado... Read more
UIElements Debugger is named incorrectly in all Editor tabs
To reproduce:1. Open any project on a reproducible version2. Open context menu for Scene view Actual result: it's called UIElements ... Read more
Memory leak when using SetPropertyBlock and EnableKeyword in OnRenderObject
To reproduce: 1. Download project "RenderingMemoryLeaks.zip" and open in Unity2. Open "Scene" scene3. Enter Play mode4. Observe that... Read more
Editor stutters a little bit when rotating a Camera through a script in ...
How to reproduce:1. Open the User's attached project2. Enter the Play Mode3. Observe the Game window Expected result: Smooth motion ... Read more
[LWRP] Scriptable Render Pipeline - Render Scale backbuffer is cleared o...
Regardless of the Render Scale setting the Unity Editor Player shows the expected behaviourConfigure the LightweightAsset to a "Rend... Read more
Shadow rendered through objects when Cast Shadow is disabled.
Shadow rendered through objects when Cast Shadows is disabled. Steps to repro:1. Open attached project.2. Select the Cube game objec... Read more
Using Graphics.CopyTexture shows only grey color
To reproduce:1. Open users attached project "CopyTexture.zip"2. Open "Test.unity" scene3. Enter Play mode4. Observe a grey rectangle... Read more
[DirectX11] Editor flickers and occasionally crashes when continuously g...
How to reproduce:1. Open user-submitted project (WindowsScreenFreezeRepro)2. Open scene 'Test scene'3. Enter Play Mode Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS