Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b6
Issue ID
1092355
Regression
No
[DirectX11] Editor flickers and occasionally crashes when continuously generating instances of random prefabs
How to reproduce:
1. Open user-submitted project (WindowsScreenFreezeRepro)
2. Open scene 'Test scene'
3. Enter Play Mode
Expected result: the Editor does not start flickering
Actual result: the Editor starts flickering
Reproducible with: 2018.3.0a5, 2018.3.0b7, 2019.1.0a6
Could not test with: 2018.2.13f1, 2018.3.0a4
Notes:
Only reproducible with Direct3D 11(tested with newest available driver installed)
On some occasions the Editor seems to be working fine until Play Mode is exited, at which point a crash occurs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
mdeletrain
Oct 24, 2018 15:53
Since it's a DirectX 11 issue, startin gUnity in OpenGL mode allows to temporarily work around the issue.
This is done by adding the -force-glcore switch the shortcut's arguments.