Search Issue Tracker

0
votes
Fixed

Assets with serializedVersion: 6 meshes are not rendered

Graphics - General

-

Sep 08, 2018

-

Version/s: 2018.1.0b1, 2018.2.4f1

Steps:1. Open attached project "MeshImportFail-withScript.zip"2. Select the "TestMesh" mesh asset and check the Preview window Expec... Read more

2
votes
Fixed

CullAllVisibleLights consume too much CPU when only baked lights are use...

Graphics - General

-

Oct 04, 2018

-

Version/s: 2018.1.9f1

To reproduce:1. Open attached project2. Build and run for Android with development mode checked3. Connect profiler and drill down to... Read more

1
votes
By Design

Memory is not deallocated immediately after Texture2D object was deleted

Graphics - General

-

Feb 07, 2020

-

Version/s: 2018.1.0a1, 2019.2.19f1, 2019.3, 2020.2

Reproduction steps:1. Open the attached case "case_1217907"2. Click on the "Test" > "Texture Memory Test" in the menu bar3. Open ... Read more

0
votes
Won't Fix

Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...

Graphics - General

-

Oct 15, 2018

-

Version/s: 2017.4.0f1, 2018.1.0a1, 2018.2.0a1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the attached project2. Open "Instancing Bug" scene3. Enter the Play Mode4. Select "Instances B" in the Hier... Read more

0
votes
Won't Fix

CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...

Graphics - General

-

Oct 30, 2018

-

Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open user-submitted project (instancing_bundle_bug)2. Open the scene 'InstancingTest'3. Enter Play Mode Expected... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

-

Dec 11, 2018

-

Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

-

Nov 02, 2018

-

Version/s: 2017.3.0a1, 2018.1.9f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "TestHair.zip" project2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Result:... Read more

1
votes
Won't Fix

[iOS] Unity consumes more memory when allocating meshes starting from 20...

Graphics - General

-

Jan 29, 2019

-

Version/s: 2017.4.19f1, 2018.1.0b1

To reproduce:1. Open attached project "MemTest.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device Expected result: in... Read more

0
votes
Fixed

[Metal] Shader doesn't work in Standalone build with Metal Graphics API

Graphics - General

-

Jan 24, 2019

-

Version/s: 2018.1.0a5, 2018.2.7f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "MinimalRepro" project2. See Game view shader blur3. Build Standalone player with Metal Graphics API4. S... Read more

1
votes
Fixed

Crash on ComputeBuffer::SetCounterValue when switching scene

Graphics - General

-

Feb 05, 2019

-

Version/s: 2018.1.0a1, 2018.2.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "Scene_Switch_Crash.zip" project2. Open the "BasicSDFTest.unity" scene3. Open the "Scene.unity" scene4.... Read more