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MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached - open the "Mark Dynamic Bug" scene - select the "Mark Dynamic" game object - en... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached - open the test scene - press play and notice the red light is used - open the p... Read more
Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more
Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local s... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more
coming back to computer after windows screensaver was on,
coming back to computer after windows screensaver was on, gives this error message: allocation 0x00000000 already registered (at) C... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more
Running standalone DX12 build crashes
1. File->Build & Run. 2. Crash. Reproduced: 5.1.0b4 Read more
Unity crashes when toggling Direct3D 11
To reproduce: 1. Open attached project 2. Open scene "Multiplayer_Level_5" 3. Go to the player settings 4. Enable/disable Direct3D 1... Read more
[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...
To reproduce: 1. Open attached project 2. Open scene 1 3. Let it bake 4. Open clustering view 5. Crash in RenderNodeQueue::Cleanup o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene is marked as dirty when opening the project with Vertical Layout Group added as a Component
- Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled
- TabViews overlap and do not adjust when there are too many TabViews
- Asset import fails when importing the Shader Graph "Production Ready Shaders" sample
- [Android] The Player silently crashes and the "java.lang.IllegalStateException: You need to use a Theme.AppCompat theme (or descendant) with this activity" error is logged when the "Render Over Native UI" setting is enabled