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MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached - open the "Mark Dynamic Bug" scene - select the "Mark Dynamic" game object - en... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached - open the test scene - press play and notice the red light is used - open the p... Read more
Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more
Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local s... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more
coming back to computer after windows screensaver was on,
coming back to computer after windows screensaver was on, gives this error message: allocation 0x00000000 already registered (at) C... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more
Running standalone DX12 build crashes
1. File->Build & Run. 2. Crash. Reproduced: 5.1.0b4 Read more
Unity crashes when toggling Direct3D 11
To reproduce: 1. Open attached project 2. Open scene "Multiplayer_Level_5" 3. Go to the player settings 4. Enable/disable Direct3D 1... Read more
[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...
To reproduce: 1. Open attached project 2. Open scene 1 3. Let it bake 4. Open clustering view 5. Crash in RenderNodeQueue::Cleanup o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated
- Editor crashes when attempting to connect the client machine to the host machine