Search Issue Tracker

0
votes
Fixed

-e Crash when calling SetTargetBuffers inside Awake and OnEnable

Graphics - General

-

Sep 23, 2013

-

Version/s: 4.2.1f2

To Reproduce: 1. Open the attached project & scene. 2. Press play 3. Check the comments in the script for more details Workaround: ... Read more

0
votes
Not Reproducible

Can't use texture in native plug-in in GameView, Open GL mode on Windows

Graphics - General

-

Sep 24, 2013

-

Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - open the scene - press play and notice the texture on the plane *Note : Regre... Read more

0
votes
Won't Fix

Sprite (or any other renderer) stops rendering if it gets parented by a ...

Graphics - General

-

Sep 24, 2013

-

Version/s: 4.3.0b3

To reproduce: 1. Create a sprite 2. Create a GUI texture 3. Drag the sprite into the GUI texture (parent it). The sprite disappears.... Read more

0
votes
Fixed

Unity crashes when switching to DX11

Graphics - General

-

Sep 27, 2013

-

Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - with no scene opened check and uncheck the dx11 box - open the scene Atmospher... Read more

0
votes
Fixed

GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode

Graphics - General

-

Sep 28, 2013

-

Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - open the scene SkinningBug - go to Build Settings > Player Settings - check th... Read more

1
votes
Fixed

Texture corruption on Mac standalone build after reloading level

Graphics - General

-

Oct 03, 2013

-

Version/s: 4.2.1f4

To Reproduce: 1. Open DrivingSimulator(bugtest) project 2. Build and Run (Macstandalone platform) 3. Once game is running, press spa... Read more

0
votes
Won't Fix

[Layout] There are very confusing discrepancies between Animation Curves...

Graphics - General

-

Oct 08, 2013

-

Version/s: 4.3.0b5

Steps to reproduce : - see attached print screen - the naming is not consistent - The AABB belongs to the Skinned Mesh Renderer, bu... Read more

0
votes
By Design

Changing material colour values doesn't work properly at runtime

Graphics - General

-

Oct 09, 2013

-

Version/s: 4.3.0b4

First scenario: 1. Open the attached project 2. Run the scene 3. Select 'Diffuse Material' in Project panel and change its color 4. ... Read more

0
votes
Fixed

Editor Crashes when Graphics.DrawTexture is used with a shader that has ...

Graphics - General

-

Oct 14, 2013

-

Version/s: 4.2.2f1

To reproduce: 1. Open project repro 2. Open scene DrawTexture Grabpass Crash 3. Select DrawTextureThing in hierarchy 4. Drag GrabPas... Read more

0
votes
Fixed

Graphics.Blit crashes Unity when game window is undocked

Graphics - General

-

Oct 16, 2013

-

Version/s: 4.2.1f4

To reproduce: 1. Open project UnityBug 2. Open scene UnityBug 3. Undock the game window 4. Open stats and make sure that the game wi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.