Search Issue Tracker

1
votes
By Design

Error regarding invalid TextureFormat when calling SupportsTextureFormat

Graphics - General

-

Jul 26, 2016

-

Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "817739.zip"2. Open scene "repro"3. Run it4. Scroll to the bottom of console and notice... Read more

0
votes
Fixed

SetResolution causes black screen, incorrect rendering in DX11 and disap...

Graphics - General

-

Sep 26, 2015

-

Version/s: 5.2.1f1

1. SetResolution regressions/issues in DX9 & DX11 in 5.22. DX9 has disappearing UI in 5.2 on resolution change (related to anoth... Read more

0
votes
Fixed

Checking/Unchecking "Mipmaps" breaks the mipmaps

Graphics - General

-

Sep 15, 2014

-

Version/s: 4.5.3f3

To reproduce:1. Open attached project2. Open Test scene3. Select cubemap_arctic in project view4. Check/Uncheck Mipmaps checkbox and... Read more

0
votes
Fixed

[GLES][GLCORE] DepthOfField deosn't work

Graphics - General

-

Jul 21, 2015

-

Version/s: 5.1.2f1

Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect w... Read more

0
votes
Not Reproducible

Demo scene of package "Tiles of War" rendered incorrectly

Graphics - General

-

Feb 23, 2016

-

Version/s: 5.3.3f1

- Open an empty project- Import Standard Assets- Import a package from Asset Store "Tiles of War" by Voxel Frog- Open Demo scene Til... Read more

0
votes
Fixed

Errors in Console 'Dynamic batching: index buffer destination is NULL' w...

Graphics - General

-

Mar 03, 2017

-

Version/s: 5.6.0b9

Steps to reproduce: 1) Download attached project 'DynamicBatch.zip' and open in Unity2) Open scene 'CampaignStage_2' and press Play3... Read more

0
votes
By Design

Changing RenderSettings.fogMode at runtime works in Editor, but not in B...

Graphics - General

-

May 22, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (bugFogMode.zip)2. Open "main" scene3. In Play mode, press any key4. Observe how... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

-

Dec 10, 2015

-

Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

0
votes
Fixed

Rendering opaque geometry should happen more front to back than it is now

Graphics - General

-

Mar 26, 2015

-

Version/s: 5.1.0a5

Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-b... Read more

4
votes
Fixed

[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...

Graphics - General

-

Dec 19, 2014

-

Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. It has 3 objects which logs OnBecameVisible() and ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.