Search Issue Tracker
Fixed in 5.0.X
Votes
2
Found in
4.3.3f1
Issue ID
585752
Regression
No
Unity crashes when toggling Direct3D 11
To reproduce:
1. Open attached project
2. Open scene "Multiplayer_Level_5"
3. Go to the player settings
4. Enable/disable Direct3D 11
5. Enter/exit play mode
6. Enable/disable Direct3D 11 - unity should crash, if not, move the scene view a bit and repeat from step 4
Note: the scene view must be facing the scenery or the crash is less likely to happen
It's worth mentioning that sometimes this crash brings up a bug reporter, other times it doesn't. There might be a few crash cases here.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment