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Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more
[OS X][Metal] Artifacts appear when using Dynamic Resolution with MSAA
To reproduce: 1. Open project attached by QA 2. Enter playmode 3. Click left mouse button to decrease resolution Note: Right mouse... Read more
[TextMeshPro] Selecting text in a Rotating TextMesh Pro InputField is w...
How to reproduce: 1. Open given Unity project 2. Enter "ReproScene" scene 3. Enter Play Mode 4. Select some text in the Unity InputF... Read more
Graphics.DrawMeshInstanced fails to apply array properties from a Materi...
Steps to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Play the scene 4. It renders two triangles side by side,... Read more
Draw calls which have negative non-uniform scale can break subsequent ba...
To reproduce: 1. Open the project, attached by the user (2017.3.zip) 2. Select the Sphere game object in the Hierarchy 3. Set its s... Read more
Render-pipelines.high-definition package version 1.1.1 gives out compila...
Repro steps: -start a new project with Unity 2018.2.0a4 - 3D template. NOT HDRP! - open Project Manager and download the Render-pip... Read more
Editor crashes at RenderNodeQueue::SyncDependentJobs when submitting Sc...
Steps to reproduce: 1. Download 10111557_repro.zip and 2. Open "Ruben" scene (Assets->Ruben) 3. Editor crashes If Editor didn't... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps: 1. Open the attached project "GalbetSRP.zip"; 2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs... Read more
[D3D12] Extra/redundant Color Render Target is used for depth and shadow...
How to reproduce: 1. Launch Unity using RenderDoc 2. Open the attached project named "Case_1244224" 3. Enter Play mode and capture t... Read more
[iOS] Camera render order changes when either only MSAA or Metal Editor ...
How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal 3. Go to the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
- Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode
- Assets in the Project Window are incorrectly sorted when different Asset types have the same name
- [Android] The Player crashes at "isInMultiWindowMode" when using lifecycle methods
- [Linux] Editor can't find Audio Spatializer when using PS5AudioSpatializer plugin