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SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce: 1. Open User-supplied project 2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the TextMesh Object Expected result: the font i... Read more
UI Text shows Unicode characters as missing symbols even though the char...
To reproduce: 1. Open the project, attached by the tester (UnicodeCrash.zip) 2. Observe the text insinde the Text game object Expe... Read more
Graphics.DrawMeshInstanced fails to apply array properties from a Materi...
Steps to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Play the scene 4. It renders two triangles side by side,... Read more
Draw calls which have negative non-uniform scale can break subsequent ba...
To reproduce: 1. Open the project, attached by the user (2017.3.zip) 2. Select the Sphere game object in the Hierarchy 3. Set its s... Read more
Render-pipelines.high-definition package version 1.1.1 gives out compila...
Repro steps: -start a new project with Unity 2018.2.0a4 - 3D template. NOT HDRP! - open Project Manager and download the Render-pip... Read more
Editor crashes at RenderNodeQueue::SyncDependentJobs when submitting Sc...
Steps to reproduce: 1. Download 10111557_repro.zip and 2. Open "Ruben" scene (Assets->Ruben) 3. Editor crashes If Editor didn't... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps: 1. Open the attached project "GalbetSRP.zip"; 2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce: 1. Download 1187834_repro.zip 2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list 2. B... Read more
CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce: 1. Open attached project 2. Open "_BlurryRefraction" scene 3. Make sure Main Camera rendering path is set to "Fo... Read more
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