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0
votes
Fixed

TextMesh Renderer bounds changed between 5.3 and 5.6

Graphics - General

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Aug 17, 2017

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Version/s: 5.6.1p1

We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more

1
votes
By Design

Mobile/Particles/Additive shader is affected by the global Fog

Graphics - General

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Aug 19, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity 2) Open scene 'M... Read more

0
votes
By Design

Setting Material.mainTexture does not refresh texture on UI.Image

Graphics - General

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Aug 21, 2017

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Version/s: 2017.1.0p2

Reproduction steps: 1. Open the attached project "Material.mainTexture error on UI.Image.zip"; 2. Open the Test.unity scene; 3. Ente... Read more

0
votes
By Design

CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...

Graphics - General

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Sep 14, 2018

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Version/s: 5.5.4f1

Steps to reproduce: 1. Open attached project 2. Open "_BlurryRefraction" scene 3. Make sure Main Camera rendering path is set to "Fo... Read more

0
votes
By Design

[Graphics] Certain Graphics commands (SetViewport) only get applied to t...

Graphics - General

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Feb 01, 2018

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Version/s: 2017.3.0p3

BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more

0
votes
Fixed

Splash screen resources are not unloaded from memory

Graphics - General

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Sep 23, 2019

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Version/s: 2018.4, 2019.3, 2020.1

How to reproduce: 1. Open the attached project (1186265test.zip) 2. Build and run the project (make sure Development Build is enable... Read more

0
votes
Won't Fix

[Regression] Wrong normal map decoding after setting Android or iOS buil...

Graphics - General

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Aug 23, 2017

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Version/s: 2017.2.0b8

Prerequisites: You'll need to have Unit Editor with either Android or iOS players support installed. Steps to repro: 1. Open atta... Read more

0
votes
Won't Fix

AlphaToMask renders incorrectly in OpenGL and Vulkan

Graphics - General

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Aug 23, 2017

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Version/s: 2017.2.0b8

Steps: 1. The repro scene has a sphere using AlphaToMask in Shader. 2. Build Windows player or Android apk 3. Run with DX11, GLCore ... Read more

0
votes
By Design

Terrain mesh generated around moving camera increasingly allocates memor...

Graphics - General

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Aug 25, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Download project "NavMeshApiDemoLarge.zip" and open in Unity 2. Chose scene "GenerationBug" 3. Select Window ... Read more

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