Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.1p1
Issue ID
943141
Regression
Yes
TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slightly tighter, which is causing them to interact differently with our systems.
I imagine this results from an intentional (if under-communicated) change in Unity, so I imagine you're not willing to change it back. Could you please describe what changed in sufficient detail that we can make our systems treat the new bounds like the old ones?
These sorts of changes are what make Unity upgrades painful for us.
I've attached 2 unity projects for different unity versions that demonstrate the change.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment