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Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3
2020.1
Issue ID
1186265
Regression
No
Splash screen resources are not unloaded from memory
How to reproduce:
1. Open the attached project (1186265test.zip)
2. Build and run the project (make sure Development Build is enabled)
3. After the splash screen in the Player ends, go into the Editor -> Window -> Analysis -> Memory Profiler
4. Switch from 'Editor' to the Player that is currently running and take a snapshot
5. Open the snapshot and sort the memory table by 'OwnedSize'
6. Notice that 'splash_logo' is high on the list (around ~150 KB owned size)
Expected result: Splash screen resources are not present in memory
Actual result: Splash screen resources are kept in memory
Reproducible with: 2018.4.17f1, 2019.3.1f1, 2020.1.0a23
Could not test with earlier versions due to Memory Profiler either throwing errors or crashing Unity altogether
Note:
- Seems to be a regression from https://fogbugz.unity3d.com/f/cases/960554, but the bug was present where I could test with this method
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Resolution Note (fix version 2020.2):
Fixed in version 2020.2.0a12
Resolution Note (fix version 2020.1):
Fixed in version 2020.1.0b14
Resolution Note (fix version 2019.4):
Fixed in version 2019.4.3f1
Resolution Note (fix version 2018.4):
Fixed in version 2018.4.27f1