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2
votes
Not Reproducible

Editor crashes atGfxDevice::SetRenderTargets while importing

Graphics - General

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Jun 16, 2017

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Version/s: 5.6.1p3

Steps to reproduce: 1. Download project 2. Open downloaded project 3. While project is importing Editor crashes Expected results: P... Read more

4
votes
By Design

When "Multithreaded Rendering" is enabled, render thread plugin events a...

Graphics - General

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Jan 23, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project "case_873300-smallerProject.zip"; 2. In Player settings check if "Multithreaded Ren... Read more

0
votes
By Design

The texture of the material is being saved even when it is changed to an...

Graphics - General

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Aug 16, 2019

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Version/s: 2017.4.29f1, 2019.3

To reproduce: 1. Open attached project 2. Create new material 3. Set the shader to Particles/Standard Surface 4. Set Metallic textur... Read more

0
votes
Fixed

[GLES3] Post process anaglyph shader doesn't render

Graphics - General

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Jun 11, 2018

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Version/s: 2018.1.0b7, 2018.1.3f1

Reproduction steps: 1. Open the attached project. 2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavio... Read more

0
votes
Fixed

Rendering corruption when using Vulkan

Graphics - General

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Nov 29, 2017

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Version/s: 2017.3.0f1

Rendering corruption when using Vulkan Download the Viking Village from the A$ and build a player setting Vulkan as the primary API... Read more

0
votes
Fixed

[Metal] Unable to access Texture2DArray from compute shader

Graphics - General

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Jul 05, 2017

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Version/s: 2017.1.0f1

Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running with Metal graphics API. 3. Play and stop the scene... Read more

0
votes
Fixed

[DX12] 3D Texture causing player crash

Graphics - General

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Jul 05, 2017

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Version/s: 2017.1.0f1

Step: 1. Open repro project, there is a cube using 3D texture 2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" ... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

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Jun 20, 2017

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Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

2
votes
Won't Fix

UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...

Graphics - General

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Jul 06, 2017

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Version/s: 2017.1.0f1

Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qu... Read more

0
votes
Fixed

PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...

Graphics - General

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Aug 16, 2019

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Version/s: 2018.3.0a1, 2018.4.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download 1176854_repro.zip 2. From Toolbar open My custom Tools -> PreviewRenderUtility Test 3. In the newly ... Read more

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