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2
votes
Not Reproducible

Editor crashes atGfxDevice::SetRenderTargets while importing

Graphics - General

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Jun 16, 2017

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Version/s: 5.6.1p3

Steps to reproduce:1. Download project2. Open downloaded project3. While project is importing Editor crashes Expected results: Proje... Read more

4
votes
By Design

When "Multithreaded Rendering" is enabled, render thread plugin events a...

Graphics - General

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Jan 23, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project "case_873300-smallerProject.zip";2. In Player settings check if "Multithreaded Rende... Read more

0
votes
By Design

Depth buffer rendering skybox incorrectly

Graphics - General

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Sep 11, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project2. Open the "SetMatrixArrayBug.unity" scene3. Check how Quad is rendered in the Game vi... Read more

0
votes
Fixed

[GLES3] Post process anaglyph shader doesn't render

Graphics - General

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Jun 11, 2018

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Version/s: 2018.1.0b7, 2018.1.3f1

Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more

0
votes
Fixed

Rendering corruption when using Vulkan

Graphics - General

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Nov 29, 2017

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Version/s: 2017.3.0f1

Rendering corruption when using Vulkan Download the Viking Village from the A$ and build a player setting Vulkan as the primary API.... Read more

0
votes
Fixed

[Metal] Unable to access Texture2DArray from compute shader

Graphics - General

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Jul 05, 2017

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Version/s: 2017.1.0f1

Reproduction steps:1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play and stop the scene.- ... Read more

0
votes
Fixed

[DX12] 3D Texture causing player crash

Graphics - General

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Jul 05, 2017

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Version/s: 2017.1.0f1

Step:1. Open repro project, there is a cube using 3D texture2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" in... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

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Jun 20, 2017

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Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

2
votes
Won't Fix

UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...

Graphics - General

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Jul 06, 2017

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Version/s: 2017.1.0f1

Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qua... Read more

0
votes
Won't Fix

Render Texture Enable Mip Maps field is active but cannot be enabled whe...

Graphics - General

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Sep 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b2, 2020.1.0a1

To reproduce:1. Open attached project ("case_1182462.zip")2. Open Assets > Select "Test" Render Texture3. In the Inspector window... Read more

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