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By Design
Votes
4
Found in
5.5.0f3
Issue ID
873300
Regression
No
When "Multithreaded Rendering" is enabled, render thread plugin events are out of sync with the main thread
Reproduction steps:
1. Open the attached project "case_873300-smallerProject.zip";
2. In Player settings check if "Multithreaded Rendering" is enabled;
3. Build the scene "scene" on device;
Actual result: the right triangle is not moving smoothly.
Expected result: the right triangle should move smoothly like the left triangle and the sphere.
Note: When the setting "Multithreaded Rendering" is disabled, the right triangle moves smoothly like the left one.
Reproduced with: 5.5.0b1, 5.5.4p1, 5.6.2p1, 2017.1.0f2, 2017.2.0b1, 2019.1.0a6
Cannot be tested with 5.4 because of the errors.
Devices under test:
Samsung SM G903F*, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720, Build:samsung/s5neoltexx/s5neolte:6.0.1/MMB29K/G903FXXU1BQC1:user/release-keys
Verizon SM G930V*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys
Lge LG H340n*, OS:5.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 306, Build:lge/c50n_global_com/c50n:5.0.1/LRX21Y/151672304cd28:user/release-keys
Comments (1)
-
matbou
Sep 11, 2017 13:11
Hi
I have the same issue.
Did someone found a workaround for this?
Add comment
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Resolution Note:
When Multithreading is used, the render thread will be used to render things. If user are using a plugin, they cannot control it to sync with the main thread as the main & render thread are running in parallel.