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0
votes
By Design

Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...

Graphics - General

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Jun 22, 2018

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Version/s: 2017.4.5f1

To reproduce: 1. Open project 2. Open 'BatchingTest' scene 3. Open Frame Debugger 4. Play scene 5. Enable Frame Debug 6. Notice that... Read more

0
votes
Not Reproducible

[HDRP][Metal] Transparent cube in 'Generic scene' test has pixely artefacts

Graphics - General

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Jan 16, 2018

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Version/s: 2018.2.0a1

Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more

0
votes
Fixed

[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...

Graphics - General

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Jul 31, 2017

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Version/s: 5.6.2p3

When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more

2
votes
Fixed

The game crashes on standalone build when using graphics jobs with a bun...

Graphics - General

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May 18, 2017

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Version/s: 5.6.0p4

Reproduction steps: 1. Open project attached (Crash Particle.zip) 2. Make a build 3. Play it. 4. Press A to enable particles. Expec... Read more

0
votes
Fixed

DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...

Graphics - General

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Jun 02, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip) 2. Enter Play mode 3. Observe the Game v... Read more

0
votes
Fixed

Sprite Mode is blank after changing texture type via script

Graphics - General

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Jun 16, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip) 2. Import some kind of PNG image 3. Rename it "imag... Read more

1
votes
Fixed

Crash on UnityEngine.Rendering.Universal.UniversalRenderPipeline:Dispose...

Graphics - General

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Dec 30, 2019

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Version/s: 2020.1.0a16, 2020.1.0a17

Steps to reproduce: 1. Download and install RenderDoc 2. Create a new URP project or open an existing one 3. Right-click on "Game" o... Read more

0
votes
Fixed

Crash on Material::SetFloat after calling Graphics.Blit()

Graphics - General

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Jun 15, 2019

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Version/s: 2019.1.1f1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more

0
votes
Fixed

[HDRP][Metal] One of the planes in 'Displacement Mapping With Depth Offs...

Graphics - General

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Jan 16, 2018

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Version/s: 2018.2.0a1

Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more

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