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Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce: 1. Open project 2. Open 'BatchingTest' scene 3. Open Frame Debugger 4. Play scene 5. Enable Frame Debug 6. Notice that... Read more
[HDRP][Metal] Transparent cube in 'Generic scene' test has pixely artefacts
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more
Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory
How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more
The game crashes on standalone build when using graphics jobs with a bun...
Reproduction steps: 1. Open project attached (Crash Particle.zip) 2. Make a build 3. Play it. 4. Press A to enable particles. Expec... Read more
DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...
To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip) 2. Enter Play mode 3. Observe the Game v... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip) 2. Import some kind of PNG image 3. Rename it "imag... Read more
Crash on UnityEngine.Rendering.Universal.UniversalRenderPipeline:Dispose...
Steps to reproduce: 1. Download and install RenderDoc 2. Create a new URP project or open an existing one 3. Right-click on "Game" o... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more
[HDRP][Metal] One of the planes in 'Displacement Mapping With Depth Offs...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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