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'Assertion failed: Geometry jobs should not be launched for empty tasks'...
To reproduce: 1. Open project 2. Play 'main' scene 3. Wait for about 10-20 seconds 4. Notice that model starts collapsing and after ... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce: 1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project 2. Enter Play Mode 3. If the Editor does n... Read more
[Metal] Mesh Topology is not rendered and errors are spammed when using ...
How to reproduce: 1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene 2. Open the "ComputeShaderBugBe... Read more
Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory
How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more
The game crashes on standalone build when using graphics jobs with a bun...
Reproduction steps: 1. Open project attached (Crash Particle.zip) 2. Make a build 3. Play it. 4. Press A to enable particles. Expec... Read more
DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...
To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip) 2. Enter Play mode 3. Observe the Game v... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip) 2. Import some kind of PNG image 3. Rename it "imag... Read more
Setting Shader Texture2DArray via CommandBuffer/MaterialPropertyBlock/Ma...
How to reproduce: 1. Open user-submitted project (Repro_Shader_Properties) or tester-submitted project (Repro_Shader_Properties_NoSR... Read more
Material asset icons are inconsistent when duplicating the same material
How to reproduce: 1. Select '1' asset in Project Window 2. Look at the color of the sphere 3. Right-click and reimport 4. Sphere c... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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