Search Issue Tracker
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more
When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth
Reproduction steps:1. Open the attached project "case_914339-smaller.zip";2. Open the scene "test";3. Enter Play mode and observe th... Read more
[Material] - 2017.1 : Material reference appears to be missing on the Ho...
I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more
Setting Material.shader has a huge performance difference between Editor...
Reproduction steps:1. Open the attached project.2. Check Development Build and Autoconnect Profiler checkboxes in the Player Setting... Read more
Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console wit...
Steps to reproduce: 1) Open UnityHub and create a new LWRP template project2) Go to Window >> Package Manager >> update ... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce:1. Open attached Unity project "PackTexturesBug.zip"2. Open "main" scene3. Go into Play Mode Expected result: The sprit... Read more
Texture2D.ReadPixels() results in image corruption
To reproduce:1. Open attached Unity project "Vision2.zip"2. Open "Main" scene3. Go into Play mode Expected result: Game view should ... Read more
Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...
Steps to reproduce:1. Open user attached project2. Open scene 'asdf'3. Enter playmode Console spammed with two assert messages: Rend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS